By Macworld UK | 10/03/10 19:00
New York-based Kyle T. Webster has illustrated for most major publications in the US, with a client list to die for, including The New Yorker, NY Times, Entertainment Weekly, BusinessWeek, Time Magazine and Nike. Webster has now turned his creative hand to creating his first iPhone application with 'White Lines' at 59p it is a simple, but tricky, memory game. "iPhone apps are the perfect place for creative people to try out something new and release it to a huge audience, without the usual expense involved in such an endeavour," Webster told Macworld.The game, riding high in the US and UK iTunes charts, has already been updated with added OpenFeint support for leader boards, achievements and more.'White Lines,' is designed for all ages, and asks players to redraw lines that travel across the screen in the same order and direction in which they originally appeared. Webster designed the game in black and white with sparse graphical elements an effort to make the game stand out from the arcade-style games that are currently on a busy iTunes Store for games. Webster theorises the later stages of the game - four lines and up - will help stimulate the parts of the brain that are used for short term recall because the core game model makes use of the four basic elements required for such stimulation: concentration, repetition, pattern building, and information absorption. Available from the Apple iTunes App Store, White Lines costs 59p and requires the iPhone 3.0 Software Update. You can read a full Macworld interview with here.


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